; Merged Mod: .\1 Default\Klee.ini, .\2 D (NoBp)\Klee.ini, .\3 D (NoSle)\Klee.ini, .\4 D (NoSle, NoBp)\Klee.ini, .\5 D (NoFr)\Klee.ini, .\6 D (NoFr, NoBp)\Klee.ini, .\7 D (NoFr, NoSle)\Klee.ini, .\8 D (NoFr, NoSle, NoBp)\Klee.ini, .\9 D (NoFr, NoBra)\Klee.ini, .\10 D (NoFr, NoBra, NoBp)\Klee.ini, .\11 D (NoFr, NoBra, NoSle)\Klee.ini, .\12 D (NoFr, NoBra, NoSle, NoBp)\Klee.ini, .\13 D (NoFr, C)\Klee.ini, .\14 D (NoFr, C, NoBp)\Klee.ini, .\15 D (NoFr, C, NoSle)\Klee.ini, .\16 D (NoFr, C, NoSle, NoBp)\Klee.ini, .\17 Bikini\Klee.ini, .\18 B (NoBp)\Klee.ini, .\19 B (NoSle)\Klee.ini, .\20 B (NoSle, NoBp)\Klee.ini, .\21 B (NoSle+NoG)\Klee.ini, .\22 B (NoSle+NoG, NoBp)\Klee.ini, .\23 B (NoBra)\Klee.ini, .\24 B (NoBra, NoBp)\Klee.ini, .\25 B (NoBra, NoSle)\Klee.ini, .\26 B (NoBra, NoSle, NoBp)\Klee.ini, .\27 B (NoBra, NoSle+NoG)\Klee.ini, .\28 B (NoBra, NoSle+NoG, NoBp)\Klee.ini, .\29 Nude\Klee.ini, .\30 N (NoBp)\Klee.ini, .\31 N (NoSle)\Klee.ini, .\32 N (NoSle, NoBp)\Klee.ini, .\33 N (NoSle+NoG)\Klee.ini, .\34 N (NoSle+NoG, NoBp)\Klee.ini, .\35 N (NoSle, NoH&S)\Klee.ini, .\36 N (NoSle, NoH&S, NoBp)\Klee.ini, .\37 N (NoSle+NoG, NoH&S)\Klee.ini, .\38 N (NoSle+NoG, NoH&S, NoBp)\Klee.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key = ]
back = [
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37
$creditinfo = 0

[Present]
post $active = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideKleePosition]
hash = dcd74904
run = CommandListKleePosition
$active = 1

[TextureOverrideKleeBlend]
hash = aec1d55e
run = CommandListKleeBlend

[TextureOverrideKleeTexcoord]
hash = c3448489
run = CommandListKleeTexcoord

[TextureOverrideKleeVertexLimitRaise]
hash = 52469e36

[TextureOverrideKleeIB]
hash = 073c71f5
;hash = 3fe81b2a
run = CommandListKleeIB

[TextureOverrideKleeHead]
hash = 073c71f5
;hash = 3fe81b2a
match_first_index = 0
run = CommandListKleeHead

[TextureOverrideKleeBody]
hash = 073c71f5
;hash = 3fe81b2a
match_first_index = 8436
run = CommandListKleeBody

[TextureOverrideKleeFaceHeadDiffuse]
hash = 7fccd783
run = CommandListKleeFaceHeadDiffuse

; CommandList -------------------------

[CommandListKleePosition]
if $swapvar == 0
	vb0 = ResourceKleePosition.0
else if $swapvar == 1
	vb0 = ResourceKleePosition.1
else if $swapvar == 2
	vb0 = ResourceKleePosition.2
else if $swapvar == 3
	vb0 = ResourceKleePosition.3
else if $swapvar == 4
	vb0 = ResourceKleePosition.4
else if $swapvar == 5
	vb0 = ResourceKleePosition.5
else if $swapvar == 6
	vb0 = ResourceKleePosition.6
else if $swapvar == 7
	vb0 = ResourceKleePosition.7
else if $swapvar == 8
	vb0 = ResourceKleePosition.8
else if $swapvar == 9
	vb0 = ResourceKleePosition.9
else if $swapvar == 10
	vb0 = ResourceKleePosition.10
else if $swapvar == 11
	vb0 = ResourceKleePosition.11
else if $swapvar == 12
	vb0 = ResourceKleePosition.12
else if $swapvar == 13
	vb0 = ResourceKleePosition.13
else if $swapvar == 14
	vb0 = ResourceKleePosition.14
else if $swapvar == 15
	vb0 = ResourceKleePosition.15
else if $swapvar == 16
	vb0 = ResourceKleePosition.16
else if $swapvar == 17
	vb0 = ResourceKleePosition.17
else if $swapvar == 18
	vb0 = ResourceKleePosition.18
else if $swapvar == 19
	vb0 = ResourceKleePosition.19
else if $swapvar == 20
	vb0 = ResourceKleePosition.20
else if $swapvar == 21
	vb0 = ResourceKleePosition.21
else if $swapvar == 22
	vb0 = ResourceKleePosition.22
else if $swapvar == 23
	vb0 = ResourceKleePosition.23
else if $swapvar == 24
	vb0 = ResourceKleePosition.24
else if $swapvar == 25
	vb0 = ResourceKleePosition.25
else if $swapvar == 26
	vb0 = ResourceKleePosition.26
else if $swapvar == 27
	vb0 = ResourceKleePosition.27
else if $swapvar == 28
	vb0 = ResourceKleePosition.28
else if $swapvar == 29
	vb0 = ResourceKleePosition.29
else if $swapvar == 30
	vb0 = ResourceKleePosition.30
else if $swapvar == 31
	vb0 = ResourceKleePosition.31
else if $swapvar == 32
	vb0 = ResourceKleePosition.32
else if $swapvar == 33
	vb0 = ResourceKleePosition.33
else if $swapvar == 34
	vb0 = ResourceKleePosition.34
else if $swapvar == 35
	vb0 = ResourceKleePosition.35
else if $swapvar == 36
	vb0 = ResourceKleePosition.36
else if $swapvar == 37
	vb0 = ResourceKleePosition.37
endif

[CommandListKleeBlend]
if $swapvar == 0
	vb1 = ResourceKleeBlend.0
	handling = skip
	draw = 133776,0
else if $swapvar == 1
	vb1 = ResourceKleeBlend.1
	handling = skip
	draw = 130543,0
else if $swapvar == 2
	vb1 = ResourceKleeBlend.2
	handling = skip
	draw = 132894,0
else if $swapvar == 3
	vb1 = ResourceKleeBlend.3
	handling = skip
	draw = 129661,0
else if $swapvar == 4
	vb1 = ResourceKleeBlend.4
	handling = skip
	draw = 132356,0
else if $swapvar == 5
	vb1 = ResourceKleeBlend.5
	handling = skip
	draw = 129123,0
else if $swapvar == 6
	vb1 = ResourceKleeBlend.6
	handling = skip
	draw = 131474,0
else if $swapvar == 7
	vb1 = ResourceKleeBlend.7
	handling = skip
	draw = 128241,0
else if $swapvar == 8
	vb1 = ResourceKleeBlend.8
	handling = skip
	draw = 120490,0
else if $swapvar == 9
	vb1 = ResourceKleeBlend.9
	handling = skip
	draw = 117257,0
else if $swapvar == 10
	vb1 = ResourceKleeBlend.10
	handling = skip
	draw = 119608,0
else if $swapvar == 11
	vb1 = ResourceKleeBlend.11
	handling = skip
	draw = 116375,0
else if $swapvar == 12
	vb1 = ResourceKleeBlend.12
	handling = skip
	draw = 117855,0
else if $swapvar == 13
	vb1 = ResourceKleeBlend.13
	handling = skip
	draw = 114622,0
else if $swapvar == 14
	vb1 = ResourceKleeBlend.14
	handling = skip
	draw = 116973,0
else if $swapvar == 15
	vb1 = ResourceKleeBlend.15
	handling = skip
	draw = 113740,0
else if $swapvar == 16
	vb1 = ResourceKleeBlend.16
	handling = skip
	draw = 130498,0
else if $swapvar == 17
	vb1 = ResourceKleeBlend.17
	handling = skip
	draw = 126245,0
else if $swapvar == 18
	vb1 = ResourceKleeBlend.18
	handling = skip
	draw = 128596,0
else if $swapvar == 19
	vb1 = ResourceKleeBlend.19
	handling = skip
	draw = 125363,0
else if $swapvar == 20
	vb1 = ResourceKleeBlend.20
	handling = skip
	draw = 116682,0
else if $swapvar == 21
	vb1 = ResourceKleeBlend.21
	handling = skip
	draw = 113449,0
else if $swapvar == 22
	vb1 = ResourceKleeBlend.22
	handling = skip
	draw = 118183,0
else if $swapvar == 23
	vb1 = ResourceKleeBlend.23
	handling = skip
	draw = 114950,0
else if $swapvar == 24
	vb1 = ResourceKleeBlend.24
	handling = skip
	draw = 117301,0
else if $swapvar == 25
	vb1 = ResourceKleeBlend.25
	handling = skip
	draw = 114068,0
else if $swapvar == 26
	vb1 = ResourceKleeBlend.26
	handling = skip
	draw = 105387,0
else if $swapvar == 27
	vb1 = ResourceKleeBlend.27
	handling = skip
	draw = 102154,0
else if $swapvar == 28
	vb1 = ResourceKleeBlend.28
	handling = skip
	draw = 115523,0
else if $swapvar == 29
	vb1 = ResourceKleeBlend.29
	handling = skip
	draw = 112290,0
else if $swapvar == 30
	vb1 = ResourceKleeBlend.30
	handling = skip
	draw = 114641,0
else if $swapvar == 31
	vb1 = ResourceKleeBlend.31
	handling = skip
	draw = 111408,0
else if $swapvar == 32
	vb1 = ResourceKleeBlend.32
	handling = skip
	draw = 102727,0
else if $swapvar == 33
	vb1 = ResourceKleeBlend.33
	handling = skip
	draw = 99494,0
else if $swapvar == 34
	vb1 = ResourceKleeBlend.34
	handling = skip
	draw = 113827,0
else if $swapvar == 35
	vb1 = ResourceKleeBlend.35
	handling = skip
	draw = 110594,0
else if $swapvar == 36
	vb1 = ResourceKleeBlend.36
	handling = skip
	draw = 101913,0
else if $swapvar == 37
	vb1 = ResourceKleeBlend.37
	handling = skip
	draw = 98680,0
endif

[CommandListKleeTexcoord]
if $swapvar == 0
	vb1 = ResourceKleeTexcoord.0
else if $swapvar == 1
	vb1 = ResourceKleeTexcoord.1
else if $swapvar == 2
	vb1 = ResourceKleeTexcoord.2
else if $swapvar == 3
	vb1 = ResourceKleeTexcoord.3
else if $swapvar == 4
	vb1 = ResourceKleeTexcoord.4
else if $swapvar == 5
	vb1 = ResourceKleeTexcoord.5
else if $swapvar == 6
	vb1 = ResourceKleeTexcoord.6
else if $swapvar == 7
	vb1 = ResourceKleeTexcoord.7
else if $swapvar == 8
	vb1 = ResourceKleeTexcoord.8
else if $swapvar == 9
	vb1 = ResourceKleeTexcoord.9
else if $swapvar == 10
	vb1 = ResourceKleeTexcoord.10
else if $swapvar == 11
	vb1 = ResourceKleeTexcoord.11
else if $swapvar == 12
	vb1 = ResourceKleeTexcoord.12
else if $swapvar == 13
	vb1 = ResourceKleeTexcoord.13
else if $swapvar == 14
	vb1 = ResourceKleeTexcoord.14
else if $swapvar == 15
	vb1 = ResourceKleeTexcoord.15
else if $swapvar == 16
	vb1 = ResourceKleeTexcoord.16
else if $swapvar == 17
	vb1 = ResourceKleeTexcoord.17
else if $swapvar == 18
	vb1 = ResourceKleeTexcoord.18
else if $swapvar == 19
	vb1 = ResourceKleeTexcoord.19
else if $swapvar == 20
	vb1 = ResourceKleeTexcoord.20
else if $swapvar == 21
	vb1 = ResourceKleeTexcoord.21
else if $swapvar == 22
	vb1 = ResourceKleeTexcoord.22
else if $swapvar == 23
	vb1 = ResourceKleeTexcoord.23
else if $swapvar == 24
	vb1 = ResourceKleeTexcoord.24
else if $swapvar == 25
	vb1 = ResourceKleeTexcoord.25
else if $swapvar == 26
	vb1 = ResourceKleeTexcoord.26
else if $swapvar == 27
	vb1 = ResourceKleeTexcoord.27
else if $swapvar == 28
	vb1 = ResourceKleeTexcoord.28
else if $swapvar == 29
	vb1 = ResourceKleeTexcoord.29
else if $swapvar == 30
	vb1 = ResourceKleeTexcoord.30
else if $swapvar == 31
	vb1 = ResourceKleeTexcoord.31
else if $swapvar == 32
	vb1 = ResourceKleeTexcoord.32
else if $swapvar == 33
	vb1 = ResourceKleeTexcoord.33
else if $swapvar == 34
	vb1 = ResourceKleeTexcoord.34
else if $swapvar == 35
	vb1 = ResourceKleeTexcoord.35
else if $swapvar == 36
	vb1 = ResourceKleeTexcoord.36
else if $swapvar == 37
	vb1 = ResourceKleeTexcoord.37
endif

[CommandListKleeIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
else if $swapvar == 20
	handling = skip
	drawindexed = auto
else if $swapvar == 21
	handling = skip
	drawindexed = auto
else if $swapvar == 22
	handling = skip
	drawindexed = auto
else if $swapvar == 23
	handling = skip
	drawindexed = auto
else if $swapvar == 24
	handling = skip
	drawindexed = auto
else if $swapvar == 25
	handling = skip
	drawindexed = auto
else if $swapvar == 26
	handling = skip
	drawindexed = auto
else if $swapvar == 27
	handling = skip
	drawindexed = auto
else if $swapvar == 28
	handling = skip
	drawindexed = auto
else if $swapvar == 29
	handling = skip
	drawindexed = auto
else if $swapvar == 30
	handling = skip
	drawindexed = auto
else if $swapvar == 31
	handling = skip
	drawindexed = auto
else if $swapvar == 32
	handling = skip
	drawindexed = auto
else if $swapvar == 33
	handling = skip
	drawindexed = auto
else if $swapvar == 34
	handling = skip
	drawindexed = auto
else if $swapvar == 35
	handling = skip
	drawindexed = auto
else if $swapvar == 36
	handling = skip
	drawindexed = auto
else if $swapvar == 37
	handling = skip
	drawindexed = auto
endif

[CommandListKleeHead]
if $swapvar == 0
	ib = ResourceKleeHeadIB.0
	ps-t0 = ResourceKleeHeadDiffuse.0
	ps-t1 = ResourceKleeHeadLightMap.0
else if $swapvar == 1
	ib = ResourceKleeHeadIB.1
	ps-t0 = ResourceKleeHeadDiffuse.1
	ps-t1 = ResourceKleeHeadLightMap.1
else if $swapvar == 2
	ib = ResourceKleeHeadIB.2
	ps-t0 = ResourceKleeHeadDiffuse.2
	ps-t1 = ResourceKleeHeadLightMap.2
else if $swapvar == 3
	ib = ResourceKleeHeadIB.3
	ps-t0 = ResourceKleeHeadDiffuse.3
	ps-t1 = ResourceKleeHeadLightMap.3
else if $swapvar == 4
	ib = ResourceKleeHeadIB.4
	ps-t0 = ResourceKleeHeadDiffuse.4
	ps-t1 = ResourceKleeHeadLightMap.4
else if $swapvar == 5
	ib = ResourceKleeHeadIB.5
	ps-t0 = ResourceKleeHeadDiffuse.5
	ps-t1 = ResourceKleeHeadLightMap.5
else if $swapvar == 6
	ib = ResourceKleeHeadIB.6
	ps-t0 = ResourceKleeHeadDiffuse.6
	ps-t1 = ResourceKleeHeadLightMap.6
else if $swapvar == 7
	ib = ResourceKleeHeadIB.7
	ps-t0 = ResourceKleeHeadDiffuse.7
	ps-t1 = ResourceKleeHeadLightMap.7
else if $swapvar == 8
	ib = ResourceKleeHeadIB.8
	ps-t0 = ResourceKleeHeadDiffuse.8
	ps-t1 = ResourceKleeHeadLightMap.8
else if $swapvar == 9
	ib = ResourceKleeHeadIB.9
	ps-t0 = ResourceKleeHeadDiffuse.9
	ps-t1 = ResourceKleeHeadLightMap.9
else if $swapvar == 10
	ib = ResourceKleeHeadIB.10
	ps-t0 = ResourceKleeHeadDiffuse.10
	ps-t1 = ResourceKleeHeadLightMap.10
else if $swapvar == 11
	ib = ResourceKleeHeadIB.11
	ps-t0 = ResourceKleeHeadDiffuse.11
	ps-t1 = ResourceKleeHeadLightMap.11
else if $swapvar == 12
	ib = ResourceKleeHeadIB.12
	ps-t0 = ResourceKleeHeadDiffuse.12
	ps-t1 = ResourceKleeHeadLightMap.12
else if $swapvar == 13
	ib = ResourceKleeHeadIB.13
	ps-t0 = ResourceKleeHeadDiffuse.13
	ps-t1 = ResourceKleeHeadLightMap.13
else if $swapvar == 14
	ib = ResourceKleeHeadIB.14
	ps-t0 = ResourceKleeHeadDiffuse.14
	ps-t1 = ResourceKleeHeadLightMap.14
else if $swapvar == 15
	ib = ResourceKleeHeadIB.15
	ps-t0 = ResourceKleeHeadDiffuse.15
	ps-t1 = ResourceKleeHeadLightMap.15
else if $swapvar == 16
	ib = ResourceKleeHeadIB.16
	ps-t0 = ResourceKleeHeadDiffuse.16
	ps-t1 = ResourceKleeHeadLightMap.16
else if $swapvar == 17
	ib = ResourceKleeHeadIB.17
	ps-t0 = ResourceKleeHeadDiffuse.17
	ps-t1 = ResourceKleeHeadLightMap.17
else if $swapvar == 18
	ib = ResourceKleeHeadIB.18
	ps-t0 = ResourceKleeHeadDiffuse.18
	ps-t1 = ResourceKleeHeadLightMap.18
else if $swapvar == 19
	ib = ResourceKleeHeadIB.19
	ps-t0 = ResourceKleeHeadDiffuse.19
	ps-t1 = ResourceKleeHeadLightMap.19
else if $swapvar == 20
	ib = ResourceKleeHeadIB.20
	ps-t0 = ResourceKleeHeadDiffuse.20
	ps-t1 = ResourceKleeHeadLightMap.20
else if $swapvar == 21
	ib = ResourceKleeHeadIB.21
	ps-t0 = ResourceKleeHeadDiffuse.21
	ps-t1 = ResourceKleeHeadLightMap.21
else if $swapvar == 22
	ib = ResourceKleeHeadIB.22
	ps-t0 = ResourceKleeHeadDiffuse.22
	ps-t1 = ResourceKleeHeadLightMap.22
else if $swapvar == 23
	ib = ResourceKleeHeadIB.23
	ps-t0 = ResourceKleeHeadDiffuse.23
	ps-t1 = ResourceKleeHeadLightMap.23
else if $swapvar == 24
	ib = ResourceKleeHeadIB.24
	ps-t0 = ResourceKleeHeadDiffuse.24
	ps-t1 = ResourceKleeHeadLightMap.24
else if $swapvar == 25
	ib = ResourceKleeHeadIB.25
	ps-t0 = ResourceKleeHeadDiffuse.25
	ps-t1 = ResourceKleeHeadLightMap.25
else if $swapvar == 26
	ib = ResourceKleeHeadIB.26
	ps-t0 = ResourceKleeHeadDiffuse.26
	ps-t1 = ResourceKleeHeadLightMap.26
else if $swapvar == 27
	ib = ResourceKleeHeadIB.27
	ps-t0 = ResourceKleeHeadDiffuse.27
	ps-t1 = ResourceKleeHeadLightMap.27
else if $swapvar == 28
	ib = ResourceKleeHeadIB.28
	ps-t0 = ResourceKleeHeadDiffuse.28
	ps-t1 = ResourceKleeHeadLightMap.28
else if $swapvar == 29
	ib = ResourceKleeHeadIB.29
	ps-t0 = ResourceKleeHeadDiffuse.29
	ps-t1 = ResourceKleeHeadLightMap.29
else if $swapvar == 30
	ib = ResourceKleeHeadIB.30
	ps-t0 = ResourceKleeHeadDiffuse.30
	ps-t1 = ResourceKleeHeadLightMap.30
else if $swapvar == 31
	ib = ResourceKleeHeadIB.31
	ps-t0 = ResourceKleeHeadDiffuse.31
	ps-t1 = ResourceKleeHeadLightMap.31
else if $swapvar == 32
	ib = ResourceKleeHeadIB.32
	ps-t0 = ResourceKleeHeadDiffuse.32
	ps-t1 = ResourceKleeHeadLightMap.32
else if $swapvar == 33
	ib = ResourceKleeHeadIB.33
	ps-t0 = ResourceKleeHeadDiffuse.33
	ps-t1 = ResourceKleeHeadLightMap.33
else if $swapvar == 34
	ib = ResourceKleeHeadIB.34
	ps-t0 = ResourceKleeHeadDiffuse.34
	ps-t1 = ResourceKleeHeadLightMap.34
else if $swapvar == 35
	ib = ResourceKleeHeadIB.35
	ps-t0 = ResourceKleeHeadDiffuse.35
	ps-t1 = ResourceKleeHeadLightMap.35
else if $swapvar == 36
	ib = ResourceKleeHeadIB.36
	ps-t0 = ResourceKleeHeadDiffuse.36
	ps-t1 = ResourceKleeHeadLightMap.36
else if $swapvar == 37
	ib = ResourceKleeHeadIB.37
	ps-t0 = ResourceKleeHeadDiffuse.37
	ps-t1 = ResourceKleeHeadLightMap.37
endif

[CommandListKleeBody]
if $swapvar == 0
	ib = ResourceKleeBodyIB.0
	ps-t0 = ResourceKleeBodyDiffuse.0
	ps-t1 = ResourceKleeBodyLightMap.0
else if $swapvar == 1
	ib = ResourceKleeBodyIB.1
	ps-t0 = ResourceKleeBodyDiffuse.1
	ps-t1 = ResourceKleeBodyLightMap.1
else if $swapvar == 2
	ib = ResourceKleeBodyIB.2
	ps-t0 = ResourceKleeBodyDiffuse.2
	ps-t1 = ResourceKleeBodyLightMap.2
else if $swapvar == 3
	ib = ResourceKleeBodyIB.3
	ps-t0 = ResourceKleeBodyDiffuse.3
	ps-t1 = ResourceKleeBodyLightMap.3
else if $swapvar == 4
	ib = ResourceKleeBodyIB.4
	ps-t0 = ResourceKleeBodyDiffuse.4
	ps-t1 = ResourceKleeBodyLightMap.4
else if $swapvar == 5
	ib = ResourceKleeBodyIB.5
	ps-t0 = ResourceKleeBodyDiffuse.5
	ps-t1 = ResourceKleeBodyLightMap.5
else if $swapvar == 6
	ib = ResourceKleeBodyIB.6
	ps-t0 = ResourceKleeBodyDiffuse.6
	ps-t1 = ResourceKleeBodyLightMap.6
else if $swapvar == 7
	ib = ResourceKleeBodyIB.7
	ps-t0 = ResourceKleeBodyDiffuse.7
	ps-t1 = ResourceKleeBodyLightMap.7
else if $swapvar == 8
	ib = ResourceKleeBodyIB.8
	ps-t0 = ResourceKleeBodyDiffuse.8
	ps-t1 = ResourceKleeBodyLightMap.8
else if $swapvar == 9
	ib = ResourceKleeBodyIB.9
	ps-t0 = ResourceKleeBodyDiffuse.9
	ps-t1 = ResourceKleeBodyLightMap.9
else if $swapvar == 10
	ib = ResourceKleeBodyIB.10
	ps-t0 = ResourceKleeBodyDiffuse.10
	ps-t1 = ResourceKleeBodyLightMap.10
else if $swapvar == 11
	ib = ResourceKleeBodyIB.11
	ps-t0 = ResourceKleeBodyDiffuse.11
	ps-t1 = ResourceKleeBodyLightMap.11
else if $swapvar == 12
	ib = ResourceKleeBodyIB.12
	ps-t0 = ResourceKleeBodyDiffuse.12
	ps-t1 = ResourceKleeBodyLightMap.12
else if $swapvar == 13
	ib = ResourceKleeBodyIB.13
	ps-t0 = ResourceKleeBodyDiffuse.13
	ps-t1 = ResourceKleeBodyLightMap.13
else if $swapvar == 14
	ib = ResourceKleeBodyIB.14
	ps-t0 = ResourceKleeBodyDiffuse.14
	ps-t1 = ResourceKleeBodyLightMap.14
else if $swapvar == 15
	ib = ResourceKleeBodyIB.15
	ps-t0 = ResourceKleeBodyDiffuse.15
	ps-t1 = ResourceKleeBodyLightMap.15
else if $swapvar == 16
	ib = ResourceKleeBodyIB.16
	ps-t0 = ResourceKleeBodyDiffuse.16
	ps-t1 = ResourceKleeBodyLightMap.16
else if $swapvar == 17
	ib = ResourceKleeBodyIB.17
	ps-t0 = ResourceKleeBodyDiffuse.17
	ps-t1 = ResourceKleeBodyLightMap.17
else if $swapvar == 18
	ib = ResourceKleeBodyIB.18
	ps-t0 = ResourceKleeBodyDiffuse.18
	ps-t1 = ResourceKleeBodyLightMap.18
else if $swapvar == 19
	ib = ResourceKleeBodyIB.19
	ps-t0 = ResourceKleeBodyDiffuse.19
	ps-t1 = ResourceKleeBodyLightMap.19
else if $swapvar == 20
	ib = ResourceKleeBodyIB.20
	ps-t0 = ResourceKleeBodyDiffuse.20
	ps-t1 = ResourceKleeBodyLightMap.20
else if $swapvar == 21
	ib = ResourceKleeBodyIB.21
	ps-t0 = ResourceKleeBodyDiffuse.21
	ps-t1 = ResourceKleeBodyLightMap.21
else if $swapvar == 22
	ib = ResourceKleeBodyIB.22
	ps-t0 = ResourceKleeBodyDiffuse.22
	ps-t1 = ResourceKleeBodyLightMap.22
else if $swapvar == 23
	ib = ResourceKleeBodyIB.23
	ps-t0 = ResourceKleeBodyDiffuse.23
	ps-t1 = ResourceKleeBodyLightMap.23
else if $swapvar == 24
	ib = ResourceKleeBodyIB.24
	ps-t0 = ResourceKleeBodyDiffuse.24
	ps-t1 = ResourceKleeBodyLightMap.24
else if $swapvar == 25
	ib = ResourceKleeBodyIB.25
	ps-t0 = ResourceKleeBodyDiffuse.25
	ps-t1 = ResourceKleeBodyLightMap.25
else if $swapvar == 26
	ib = ResourceKleeBodyIB.26
	ps-t0 = ResourceKleeBodyDiffuse.26
	ps-t1 = ResourceKleeBodyLightMap.26
else if $swapvar == 27
	ib = ResourceKleeBodyIB.27
	ps-t0 = ResourceKleeBodyDiffuse.27
	ps-t1 = ResourceKleeBodyLightMap.27
else if $swapvar == 28
	ib = ResourceKleeBodyIB.28
	ps-t0 = ResourceKleeBodyDiffuse.28
	ps-t1 = ResourceKleeBodyLightMap.28
else if $swapvar == 29
	ib = ResourceKleeBodyIB.29
	ps-t0 = ResourceKleeBodyDiffuse.29
	ps-t1 = ResourceKleeBodyLightMap.29
else if $swapvar == 30
	ib = ResourceKleeBodyIB.30
	ps-t0 = ResourceKleeBodyDiffuse.30
	ps-t1 = ResourceKleeBodyLightMap.30
else if $swapvar == 31
	ib = ResourceKleeBodyIB.31
	ps-t0 = ResourceKleeBodyDiffuse.31
	ps-t1 = ResourceKleeBodyLightMap.31
else if $swapvar == 32
	ib = ResourceKleeBodyIB.32
	ps-t0 = ResourceKleeBodyDiffuse.32
	ps-t1 = ResourceKleeBodyLightMap.32
else if $swapvar == 33
	ib = ResourceKleeBodyIB.33
	ps-t0 = ResourceKleeBodyDiffuse.33
	ps-t1 = ResourceKleeBodyLightMap.33
else if $swapvar == 34
	ib = ResourceKleeBodyIB.34
	ps-t0 = ResourceKleeBodyDiffuse.34
	ps-t1 = ResourceKleeBodyLightMap.34
else if $swapvar == 35
	ib = ResourceKleeBodyIB.35
	ps-t0 = ResourceKleeBodyDiffuse.35
	ps-t1 = ResourceKleeBodyLightMap.35
else if $swapvar == 36
	ib = ResourceKleeBodyIB.36
	ps-t0 = ResourceKleeBodyDiffuse.36
	ps-t1 = ResourceKleeBodyLightMap.36
else if $swapvar == 37
	ib = ResourceKleeBodyIB.37
	ps-t0 = ResourceKleeBodyDiffuse.37
	ps-t1 = ResourceKleeBodyLightMap.37
endif

[CommandListKleeFaceHeadDiffuse]
if $swapvar == 0
	ps-t0 = ResourceKleeFaceHeadDiffuse.0
else if $swapvar == 1
	ps-t0 = ResourceKleeFaceHeadDiffuse.1
else if $swapvar == 2
	ps-t0 = ResourceKleeFaceHeadDiffuse.2
else if $swapvar == 3
	ps-t0 = ResourceKleeFaceHeadDiffuse.3
else if $swapvar == 4
	ps-t0 = ResourceKleeFaceHeadDiffuse.4
else if $swapvar == 5
	ps-t0 = ResourceKleeFaceHeadDiffuse.5
else if $swapvar == 6
	ps-t0 = ResourceKleeFaceHeadDiffuse.6
else if $swapvar == 7
	ps-t0 = ResourceKleeFaceHeadDiffuse.7
else if $swapvar == 8
	ps-t0 = ResourceKleeFaceHeadDiffuse.8
else if $swapvar == 9
	ps-t0 = ResourceKleeFaceHeadDiffuse.9
else if $swapvar == 10
	ps-t0 = ResourceKleeFaceHeadDiffuse.10
else if $swapvar == 11
	ps-t0 = ResourceKleeFaceHeadDiffuse.11
else if $swapvar == 12
	ps-t0 = ResourceKleeFaceHeadDiffuse.12
else if $swapvar == 13
	ps-t0 = ResourceKleeFaceHeadDiffuse.13
else if $swapvar == 14
	ps-t0 = ResourceKleeFaceHeadDiffuse.14
else if $swapvar == 15
	ps-t0 = ResourceKleeFaceHeadDiffuse.15
else if $swapvar == 16
	ps-t0 = ResourceKleeFaceHeadDiffuse.16
else if $swapvar == 17
	ps-t0 = ResourceKleeFaceHeadDiffuse.17
else if $swapvar == 18
	ps-t0 = ResourceKleeFaceHeadDiffuse.18
else if $swapvar == 19
	ps-t0 = ResourceKleeFaceHeadDiffuse.19
else if $swapvar == 20
	ps-t0 = ResourceKleeFaceHeadDiffuse.20
else if $swapvar == 21
	ps-t0 = ResourceKleeFaceHeadDiffuse.21
else if $swapvar == 22
	ps-t0 = ResourceKleeFaceHeadDiffuse.22
else if $swapvar == 23
	ps-t0 = ResourceKleeFaceHeadDiffuse.23
else if $swapvar == 24
	ps-t0 = ResourceKleeFaceHeadDiffuse.24
else if $swapvar == 25
	ps-t0 = ResourceKleeFaceHeadDiffuse.25
else if $swapvar == 26
	ps-t0 = ResourceKleeFaceHeadDiffuse.26
else if $swapvar == 27
	ps-t0 = ResourceKleeFaceHeadDiffuse.27
else if $swapvar == 28
	ps-t0 = ResourceKleeFaceHeadDiffuse.28
else if $swapvar == 29
	ps-t0 = ResourceKleeFaceHeadDiffuse.29
else if $swapvar == 30
	ps-t0 = ResourceKleeFaceHeadDiffuse.30
else if $swapvar == 31
	ps-t0 = ResourceKleeFaceHeadDiffuse.31
else if $swapvar == 32
	ps-t0 = ResourceKleeFaceHeadDiffuse.32
else if $swapvar == 33
	ps-t0 = ResourceKleeFaceHeadDiffuse.33
else if $swapvar == 34
	ps-t0 = ResourceKleeFaceHeadDiffuse.34
else if $swapvar == 35
	ps-t0 = ResourceKleeFaceHeadDiffuse.35
else if $swapvar == 36
	ps-t0 = ResourceKleeFaceHeadDiffuse.36
else if $swapvar == 37
	ps-t0 = ResourceKleeFaceHeadDiffuse.37
endif

; Resources ---------------------------

[ResourceKleePosition.0]
type = Buffer
stride = 40
filename = .\1 Default\KleePosition.buf

[ResourceKleeBlend.0]
type = Buffer
stride = 32
filename = .\1 Default\KleeBlend.buf

[ResourceKleeTexcoord.0]
type = Buffer
stride = 12
filename = .\1 Default\KleeTexcoord.buf

[ResourceKleeHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeBody.ib

[ResourceKleeHeadDiffuse.0]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.0]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.0]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.0]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.0]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.1]
type = Buffer
stride = 40
filename = .\2 D (NoBp)\KleePosition.buf

[ResourceKleeBlend.1]
type = Buffer
stride = 32
filename = .\2 D (NoBp)\KleeBlend.buf

[ResourceKleeTexcoord.1]
type = Buffer
stride = 12
filename = .\2 D (NoBp)\KleeTexcoord.buf

[ResourceKleeHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\2 D (NoBp)\KleeBody.ib

[ResourceKleeHeadDiffuse.1]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.1]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.1]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.1]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.1]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.2]
type = Buffer
stride = 40
filename = .\3 D (NoSle)\KleePosition.buf

[ResourceKleeBlend.2]
type = Buffer
stride = 32
filename = .\3 D (NoSle)\KleeBlend.buf

[ResourceKleeTexcoord.2]
type = Buffer
stride = 12
filename = .\3 D (NoSle)\KleeTexcoord.buf

[ResourceKleeHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\3 D (NoSle)\KleeBody.ib

[ResourceKleeHeadDiffuse.2]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.2]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.2]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.2]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.2]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.3]
type = Buffer
stride = 40
filename = .\4 D (NoSle, NoBp)\KleePosition.buf

[ResourceKleeBlend.3]
type = Buffer
stride = 32
filename = .\4 D (NoSle, NoBp)\KleeBlend.buf

[ResourceKleeTexcoord.3]
type = Buffer
stride = 12
filename = .\4 D (NoSle, NoBp)\KleeTexcoord.buf

[ResourceKleeHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\4 D (NoSle, NoBp)\KleeBody.ib

[ResourceKleeHeadDiffuse.3]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.3]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.3]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.3]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.3]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.4]
type = Buffer
stride = 40
filename = .\5 D (NoFr)\KleePosition.buf

[ResourceKleeBlend.4]
type = Buffer
stride = 32
filename = .\5 D (NoFr)\KleeBlend.buf

[ResourceKleeTexcoord.4]
type = Buffer
stride = 12
filename = .\5 D (NoFr)\KleeTexcoord.buf

[ResourceKleeHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\5 D (NoFr)\KleeBody.ib

[ResourceKleeHeadDiffuse.4]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.4]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.4]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.4]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.4]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.5]
type = Buffer
stride = 40
filename = .\6 D (NoFr, NoBp)\KleePosition.buf

[ResourceKleeBlend.5]
type = Buffer
stride = 32
filename = .\6 D (NoFr, NoBp)\KleeBlend.buf

[ResourceKleeTexcoord.5]
type = Buffer
stride = 12
filename = .\6 D (NoFr, NoBp)\KleeTexcoord.buf

[ResourceKleeHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\6 D (NoFr, NoBp)\KleeBody.ib

[ResourceKleeHeadDiffuse.5]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.5]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.5]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.5]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.5]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.6]
type = Buffer
stride = 40
filename = .\7 D (NoFr, NoSle)\KleePosition.buf

[ResourceKleeBlend.6]
type = Buffer
stride = 32
filename = .\7 D (NoFr, NoSle)\KleeBlend.buf

[ResourceKleeTexcoord.6]
type = Buffer
stride = 12
filename = .\7 D (NoFr, NoSle)\KleeTexcoord.buf

[ResourceKleeHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\7 D (NoFr, NoSle)\KleeBody.ib

[ResourceKleeHeadDiffuse.6]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.6]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.6]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.6]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.6]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.7]
type = Buffer
stride = 40
filename = .\8 D (NoFr, NoSle, NoBp)\KleePosition.buf

[ResourceKleeBlend.7]
type = Buffer
stride = 32
filename = .\8 D (NoFr, NoSle, NoBp)\KleeBlend.buf

[ResourceKleeTexcoord.7]
type = Buffer
stride = 12
filename = .\8 D (NoFr, NoSle, NoBp)\KleeTexcoord.buf

[ResourceKleeHeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\8 D (NoFr, NoSle, NoBp)\KleeBody.ib

[ResourceKleeHeadDiffuse.7]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.7]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.7]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.7]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.7]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.8]
type = Buffer
stride = 40
filename = .\9 D (NoFr, NoBra)\KleePosition.buf

[ResourceKleeBlend.8]
type = Buffer
stride = 32
filename = .\9 D (NoFr, NoBra)\KleeBlend.buf

[ResourceKleeTexcoord.8]
type = Buffer
stride = 12
filename = .\9 D (NoFr, NoBra)\KleeTexcoord.buf

[ResourceKleeHeadIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\9 D (NoFr, NoBra)\KleeBody.ib

[ResourceKleeHeadDiffuse.8]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.8]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.8]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.8]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.8]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.9]
type = Buffer
stride = 40
filename = .\10 D (NoFr, NoBra, NoBp)\KleePosition.buf

[ResourceKleeBlend.9]
type = Buffer
stride = 32
filename = .\10 D (NoFr, NoBra, NoBp)\KleeBlend.buf

[ResourceKleeTexcoord.9]
type = Buffer
stride = 12
filename = .\10 D (NoFr, NoBra, NoBp)\KleeTexcoord.buf

[ResourceKleeHeadIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\10 D (NoFr, NoBra, NoBp)\KleeBody.ib

[ResourceKleeHeadDiffuse.9]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.9]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.9]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.9]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.9]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.10]
type = Buffer
stride = 40
filename = .\11 D (NoFr, NoBra, NoSle)\KleePosition.buf

[ResourceKleeBlend.10]
type = Buffer
stride = 32
filename = .\11 D (NoFr, NoBra, NoSle)\KleeBlend.buf

[ResourceKleeTexcoord.10]
type = Buffer
stride = 12
filename = .\11 D (NoFr, NoBra, NoSle)\KleeTexcoord.buf

[ResourceKleeHeadIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.10]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\11 D (NoFr, NoBra, NoSle)\KleeBody.ib

[ResourceKleeHeadDiffuse.10]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.10]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.10]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.10]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.10]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.11]
type = Buffer
stride = 40
filename = .\12 D (NoFr, NoBra, NoSle, NoBp)\KleePosition.buf

[ResourceKleeBlend.11]
type = Buffer
stride = 32
filename = .\12 D (NoFr, NoBra, NoSle, NoBp)\KleeBlend.buf

[ResourceKleeTexcoord.11]
type = Buffer
stride = 12
filename = .\12 D (NoFr, NoBra, NoSle, NoBp)\KleeTexcoord.buf

[ResourceKleeHeadIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.11]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\12 D (NoFr, NoBra, NoSle, NoBp)\KleeBody.ib

[ResourceKleeHeadDiffuse.11]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.11]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.11]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.11]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.11]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.12]
type = Buffer
stride = 40
filename = .\13 D (NoFr, C)\KleePosition.buf

[ResourceKleeBlend.12]
type = Buffer
stride = 32
filename = .\13 D (NoFr, C)\KleeBlend.buf

[ResourceKleeTexcoord.12]
type = Buffer
stride = 12
filename = .\13 D (NoFr, C)\KleeTexcoord.buf

[ResourceKleeHeadIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\13 D (NoFr, C)\KleeBody.ib

[ResourceKleeHeadDiffuse.12]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.12]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.12]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.12]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.12]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.13]
type = Buffer
stride = 40
filename = .\14 D (NoFr, C, NoBp)\KleePosition.buf

[ResourceKleeBlend.13]
type = Buffer
stride = 32
filename = .\14 D (NoFr, C, NoBp)\KleeBlend.buf

[ResourceKleeTexcoord.13]
type = Buffer
stride = 12
filename = .\14 D (NoFr, C, NoBp)\KleeTexcoord.buf

[ResourceKleeHeadIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\14 D (NoFr, C, NoBp)\KleeBody.ib

[ResourceKleeHeadDiffuse.13]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.13]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.13]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.13]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.13]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.14]
type = Buffer
stride = 40
filename = .\15 D (NoFr, C, NoSle)\KleePosition.buf

[ResourceKleeBlend.14]
type = Buffer
stride = 32
filename = .\15 D (NoFr, C, NoSle)\KleeBlend.buf

[ResourceKleeTexcoord.14]
type = Buffer
stride = 12
filename = .\15 D (NoFr, C, NoSle)\KleeTexcoord.buf

[ResourceKleeHeadIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\15 D (NoFr, C, NoSle)\KleeBody.ib

[ResourceKleeHeadDiffuse.14]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.14]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.14]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.14]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.14]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.15]
type = Buffer
stride = 40
filename = .\16 D (NoFr, C, NoSle, NoBp)\KleePosition.buf

[ResourceKleeBlend.15]
type = Buffer
stride = 32
filename = .\16 D (NoFr, C, NoSle, NoBp)\KleeBlend.buf

[ResourceKleeTexcoord.15]
type = Buffer
stride = 12
filename = .\16 D (NoFr, C, NoSle, NoBp)\KleeTexcoord.buf

[ResourceKleeHeadIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\16 D (NoFr, C, NoSle, NoBp)\KleeBody.ib

[ResourceKleeHeadDiffuse.15]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.15]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.15]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.15]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.15]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.16]
type = Buffer
stride = 40
filename = .\17 Bikini\KleePosition.buf

[ResourceKleeBlend.16]
type = Buffer
stride = 32
filename = .\17 Bikini\KleeBlend.buf

[ResourceKleeTexcoord.16]
type = Buffer
stride = 12
filename = .\17 Bikini\KleeTexcoord.buf

[ResourceKleeHeadIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\1 Default\KleeHead.ib

[ResourceKleeBodyIB.16]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\17 Bikini\KleeBody.ib

[ResourceKleeHeadDiffuse.16]
filename = .\1 Default\KleeHeadDiffuse.dds

[ResourceKleeHeadLightMap.16]
filename = .\1 Default\KleeHeadLightMap.dds

[ResourceKleeBodyDiffuse.16]
filename = .\1 Default\KleeBodyDiffuse.dds

[ResourceKleeBodyLightMap.16]
filename = .\1 Default\KleeBodyLightMap.dds

[ResourceKleeFaceHeadDiffuse.16]
filename = .\1 Default\KleeFaceHeadDiffuse.dds

[ResourceKleePosition.17]
type = Buffer
stride = 40
filename = .\18 B (NoBp)\KleePosition.buf

[ResourceKleeBlend.17]
type = Buffer
stride = 32
filename = .\18 B (NoBp)\KleeBlend.buf

[ResourceKleeTexcoord.17]
type = Buffer
stride = 12
filename = .\18 B (NoBp)\KleeTexcoord.buf

[ResourceKleeHeadIB.17]
type = Buffer
format = DXGI_FORMAT_R32_UINT
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; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord

; 4.1 Character Fix 
[TextureOverride41FixVertexLimitRaise0]
hash = dba3b111
match_priority = 1
